Destrakhan (BDL)

Female Chaotic Good Halfling
Summoner 6

  • Strength: 10 (0)
  • Dexterity: 12 (+1)
  • Constitution: 14 (+2)
  • Intelligence: 12 (+1)
  • Wisdom: 8 (-1)
  • Charisma: 19 (+4)
  • Acrobatics: +4
  • Appraise: +1
  • Bluff: +4
  • Climb: +2
  • Diplomacy: +6
  • Disable Device: -1
  • Disguise: +7
  • Escape Artist: +4
  • Fly: +7
  • Handle Animal: +8
  • Heal: -1
  • Intimidate: +6
  • Linguistics: +7
  • Perception: +1
  • Ride: +5
  • Sense Motive: +2
  • Sleight of Hand: +1
  • Spellcraft: +5
  • Stealth: +5
  • Survival: -1
  • Swim: +0
  • Use Magic Device: +10
  • Hit Points: 44 HP
  • Hit Dice: 6d8+12
  • Initiative: +1
  • Attack Bonus: +5
  • (melee: +5)
  • (ranged: +6)
  • Fortitude Save: +5
  • Reflex Save: +4
  • Will Save: +5
  • Armor Class: 12
  • (touch: 12)
  • (flat-footed: 11)
  • CMB: +3
  • CMD: 14
  • (flat-footed: 13)

Feats & Traits: Armor Proficiency (Light), Combat Casting, Simple Weapon Proficiency - All, Spell Focus: Conjuration, Summoner's Call: Constitution

Special Abilities: Bond Senses (6 rounds/day) (Ex), Shield Ally (+2 AC/Saves) (Ex), Shield Ally (+2 AC/Saves) (Ex), Summon Monster III (7/day) (Sp), Eidolon Link (Ex), Fearless, Life Link (Su), Maker's Call (1/day) (Su), Share Spells with Eidolon (Ex)

Magic Items:

Other Gear: Dagger, Quarterstaff

Spells: Alter Self (2), Daze (0), Detect Magic (0), Grease (1), Guidance (0), Invisibility (2), Mage Armor (1), Open/Close (0), Protection from Arrows (2), Protection from Law (1), Read Magic (0), Rejuvenate Eidolon, Lesser (1), Resistance (0), Summon Eidolon (2)


Slitherinss (BDL)

Female Chaotic Good Serpentine

  • Strength: 14 (+2)
  • Dexterity: 18 (+4)
  • Constitution: 15 (+2)
  • Intelligence: 9 (-1)
  • Wisdom: 10 (0)
  • Charisma: 12 (+1)
  • Acrobatics: +4
  • Appraise: -1
  • Bluff: +5
  • Climb: +10
  • Diplomacy: +1
  • Disable Device: +2
  • Disguise: +1
  • Escape Artist: +4
  • Fly: +16
  • Handle Animal: +1
  • Heal: +4
  • Intimidate: +4
  • Linguistics: -1
  • Perception: +6
  • Ride: +4
  • Sense Motive: +4
  • Sleight of Hand: +4
  • Spellcraft: -1
  • Stealth: +11
  • Survival: +4
  • Swim: +2
  • Use Magic Device: +1
  • Hit Points: 40 HP
  • Hit Dice: +10
  • Initiative: +8
  • Attack Bonus: +5
  • (melee: +7)
  • (ranged: +9)
  • Fortitude Save: +3
  • Reflex Save: +8
  • Will Save: +4
  • Armor Class: 20
  • (touch: 14)
  • (flat-footed: 16)
  • CMB: +9
  • CMD: 21
  • (flat-footed: 17)

Feats & Traits: Agile Maneuvers, Combat Casting, Improved Initiative

Special Abilities: Darkvision (60 feet), Climbing (20 feet), Flight (20 feet, Good), Tail (Ex), Energy Attacks: Cold (Ex), Devotion +4 (Ex), Evasion (Ex)

Magic Items:

Other Gear:


Georg

Male Lawful Good Human
Paladin 6

  • Strength: 16 (+3)
  • Dexterity: 13 (+1)
  • Constitution: 14 (+2)
  • Intelligence: 10 (0)
  • Wisdom: 10 (0)
  • Charisma: 18 (+4)
  • Acrobatics: +3
  • Appraise: +1
  • Bluff: +5
  • Climb: +4
  • Diplomacy: +8
  • Disable Device: -1
  • Disguise: +4
  • Escape Artist: +1
  • Fly: +1
  • Handle Animal: +8
  • Heal: +5
  • Intimidate: +5
  • Knowledge: Religion: +0
  • Knowledge: The Planes: +1
  • Linguistics: +1
  • Perception: +5
  • Ride: +5
  • Sense Motive: +6
  • Sleight of Hand: +1
  • Spellcraft: +0
  • Stealth: +1
  • Survival: +1
  • Swim: +5
  • Use Magic Device: +4
  • Hit Points: 47 HP
  • Hit Dice: 6d10+12
  • Initiative: +5
  • Attack Bonus: +6/+1
  • (melee: +9/+4)
  • (ranged: +7/+2)
  • Fortitude Save: +11
  • Reflex Save: +7
  • Will Save: +9
  • Armor Class: 11
  • (touch: 11)
  • (flat-footed: 10)
  • CMB: +9
  • CMD: 20
  • (flat-footed: 19)

Feats & Traits: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Channel Smite, Extra Lay on Hands, Improved Initiative, Martial Weapon Proficiency - All, Power Attack -2/+4, Shield Proficiency, Simple Weapon Proficiency - All, Anatomist, Natural-Born Leader

Special Abilities: Immune to Fear (Ex), Immunity to Disease, Smite Evil (2/day) (Su), Detect Evil (At will) (Sp), Aura of Courage (10' radius) (Su), Aura of Good (Ex), Channel Positive Energy 3d6 (4/day) (DC 17) (Su), Divine Grace (Su), Divine Weapon +1 (6 minutes) (1/day) (Sp), Lay on Hands (3d6) (9/day) (Su), Mercy: Diseased (Su), Mercy: Sickened (Su)

Magic Items:

Other Gear: Club, Dagger, Mace, Light, Shortsword

Spells: Cure Light Wounds (1), Protection from Evil (1)


Kindra

Female Neutral Good Half-Elf
Witch 6

  • Strength: 10 (0)
  • Dexterity: 13 (+1)
  • Constitution: 16 (+3)
  • Intelligence: 18 (+4)
  • Wisdom: 10 (0)
  • Charisma: 14 (+2)
  • Acrobatics: +2
  • Appraise: +5
  • Bluff: +3
  • Climb: +1
  • Diplomacy: +3
  • Disable Device: -1
  • Disguise: +3
  • Escape Artist: +2
  • Fly: +7
  • Handle Animal: +3
  • Heal: +4
  • Intimidate: +6
  • Linguistics: +5
  • Perception: +6
  • Ride: +2
  • Sense Motive: +1
  • Sleight of Hand: +11
  • Spellcraft: +10
  • Stealth: +2
  • Survival: +4
  • Swim: +6
  • Use Magic Device: +8
  • Hit Points: 40 HP
  • Hit Dice: 6d6+18
  • Initiative: +1
  • Attack Bonus: +3
  • (melee: +3)
  • (ranged: +4)
  • Fortitude Save: +5
  • Reflex Save: +3
  • Will Save: +5
  • Armor Class: 11
  • (touch: 11)
  • (flat-footed: 10)
  • CMB: +3
  • CMD: 14
  • (flat-footed: 13)

Feats & Traits: Bouncing Spell, Combat Casting, Dazing Spell, Simple Weapon Proficiency - All, Skill Focus: Perception (Adaptability), Child of the Streets, Magical Knack: Witch

Special Abilities: Low-Light Vision, Elven Immunities - Sleep, Elven Immunities, Evil Eye -2 (7 round(s)) (DC 17) (Su), Prehensile Hair (Su), Slumber (6 rounds) (DC 17) (Su), +1 Witch's Familiar's Spells, +2 to Grapple, Deliver Touch Spells Through Familiar (Su), Elf Blood, Empathic Link with Familiar (Su), Share Spells with Familiar, Speak With Familiar (Ex), Ward +2 (Su)

Magic Items:

Other Gear: Dagger, Dart, Shortspear

Spells: Burning Hands (1), Dancing Lights (0), False Life (2), Gust of Wind (2), Icicle Dagger (1), Identify (1), Message (0), Read Magic (0), See Invisibility (2), Spark (0), Strangling Hair (3), Touch of the Sea (1), Vermin Shape I (3), Water Breathing (3), Web (2)

Spells in Spellbook: Arcane Mark (0), Bleed (0), Bless Water (1), Burning Hands (1), Cackling Skull (3), Curse Water (1), Dancing Lights (0), Daze (0), Detect Magic (0), Detect Poison (0), Detect Secret Doors (1), False Life (2), Guidance (0), Icicle Dagger (1), Identify (1), Light (0), Mending (0), Message (0), Putrefy Food and Drink (0), Read Magic (0), Resistance (0), See Invisibility (2), Sleet Storm (3), Slipstream (2), Spark (0), Stabilize (0), Strangling Hair (3), Touch of Fatigue (0), Vampiric Touch (3), Vermin Shape I (3), Water Breathing (3), Web (2)


Pinch

Male True Neutral Crab, King

  • Strength: 7 (-2)
  • Dexterity: 17 (+3)
  • Constitution: 12 (+1)
  • Intelligence: 8 (-1)
  • Wisdom: 10 (0)
  • Charisma: 2 (-4)
  • Acrobatics: +7
  • Appraise: +0
  • Bluff: -3
  • Climb: +2
  • Diplomacy: -3
  • Disable Device: +1
  • Disguise: -3
  • Escape Artist: +4
  • Fly: +13
  • Handle Animal: -3
  • Heal: +1
  • Intimidate: -3
  • Linguistics: +0
  • Perception: +8
  • Ride: +4
  • Sense Motive: +1
  • Sleight of Hand: +9
  • Spellcraft: +2
  • Stealth: +15
  • Survival: +4
  • Swim: +15
  • Use Magic Device: -1
  • Hit Points: 20 HP
  • Hit Dice: 1d10+1
  • Initiative: +3
  • Attack Bonus: +5
  • (melee: +3)
  • (ranged: +8)
  • Fortitude Save: +3
  • Reflex Save: +5
  • Will Save: +5
  • Armor Class: 23
  • (touch: 15)
  • (flat-footed: 20)
  • CMB: +4
  • CMD: 12
  • (flat-footed: 9)

Feats & Traits: Combat Casting

Special Abilities: Darkvision (60 feet), Immunity to Mind-Affecting attacks, Swimming (20 feet), Grab (Diminutive) (Ex), Attack [Trick], Come [Trick], Defend [Trick], Fetch [Trick], Guard [Trick], Improved Evasion (Ex), Seek [Trick], Water Dependency (Ex)

Magic Items:

Other Gear:


Merci

Female Neutral Good Human
Cleric 6

  • Strength: 13 (+1)
  • Dexterity: 13 (+1)
  • Constitution: 15 (+2)
  • Intelligence: 10 (0)
  • Wisdom: 18 (+4)
  • Charisma: 14 (+2)
  • Acrobatics: +1
  • Appraise: +4
  • Bluff: +2
  • Climb: +2
  • Diplomacy: +3
  • Disable Device: -1
  • Disguise: +2
  • Escape Artist: +1
  • Fly: +1
  • Handle Animal: +3
  • Heal: +8
  • Intimidate: +2
  • Knowledge: Nature: +5
  • Knowledge: Religion: +4
  • Linguistics: +4
  • Perception: +10
  • Ride: +4
  • Sense Motive: +8
  • Sleight of Hand: +1
  • Spellcraft: +4
  • Stealth: +1
  • Survival: +5
  • Swim: +3
  • Use Magic Device: +2
  • Hit Points: 43 HP
  • Hit Dice: 6d8+12
  • Initiative: +5
  • Attack Bonus: +4
  • (melee: +5)
  • (ranged: +5)
  • Fortitude Save: +7
  • Reflex Save: +3
  • Will Save: +9
  • Armor Class: 11
  • (touch: 11)
  • (flat-footed: 10)
  • CMB: +5
  • CMD: 16
  • (flat-footed: 15)

Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Improved Initiative, Selective Channeling, Shield Proficiency, Simple Weapon Proficiency - All, Turn Undead (DC 15), Savannah Child: Handle Animal, World Traveler: Diplomacy

Special Abilities: Agile Feet (7/day) (Su), Speak with Animals (9 rounds/day) (Sp), Animal Companion Link (Ex), Aura (Ex), Channel Positive Energy 3d6 (5/day) (DC 15) (Su), Cleric Domain: Animal, Cleric Domain: Travel, Share Spells with Companion (Ex), Spontaneous Casting

Magic Items:

Other Gear: Dagger, Quarterstaff, Sling

Spells: Bless (1), Bull's Strength (2), Cause Fear (1), Continual Flame (3), Detect Evil (1), Dispel Magic (3), Find Traps (2), Fly (3), Hold Animal (2), Hold Person (2), Light (0), Locate Object (3), Longstrider (1), Mending (0), Read Magic (0), Shield of Faith (1), Silence (2), Stabilize (0)


Ofana

Male True Neutral Human
Oracle 6

  • Strength: 10 (0)
  • Dexterity: 12 (+1)
  • Constitution: 14 (+2)
  • Intelligence: 14 (+2)
  • Wisdom: 14 (+2)
  • Charisma: 18 (+4)
  • Acrobatics: +2
  • Appraise: +3
  • Bluff: +5
  • Climb: +1
  • Diplomacy: +8
  • Disable Device: +1
  • Disguise: +4
  • Escape Artist: +2
  • Fly: +5
  • Handle Animal: +5
  • Heal: +6
  • Intimidate: +6
  • Knowledge: Arcana: +11
  • Knowledge: The Planes: +12
  • Linguistics: +2
  • Perception: +6
  • Ride: +1
  • Sense Motive: +11
  • Sleight of Hand: +1
  • Spellcraft: +11
  • Stealth: +2
  • Survival: +9
  • Swim: +1
  • Use Magic Device: +8
  • Hit Points: 40 HP
  • Hit Dice: 6d8+12
  • Initiative: +1
  • Attack Bonus: +4
  • (melee: +4)
  • (ranged: +5)
  • Fortitude Save: +4
  • Reflex Save: +3
  • Will Save: +7
  • Armor Class: 11
  • (touch: 11)
  • (flat-footed: 10)
  • CMB: +4
  • CMD: 15
  • (flat-footed: 14)

Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Dazing Spell, Deep Sight, Eschew Materials, Shield Proficiency, Simple Weapon Proficiency - All, Focused Mind, Scholar of the Great Beyond: Knowledge: The Planes

Special Abilities: Clouded Vision, Darkvision (60 feet), Coat of Many Stars +4 (6 hours/day) (Ex), Spray of Shooting Stars (60', 5' burst, 6d4) (2/day) (DC 17) (Su)

Magic Items:

Other Gear: Dagger, Quarterstaff

Spells: Ant Haul (1), Bestow Curse (3), Color Spray (1), Create Water (0), Cure Light Wounds (1), Daylight (3), Divine Favor (1), Guidance (0), Hypnotic Pattern (2), Inflict Critical Wounds (4), Inflict Critical Wounds, Mass (8), Inflict Light Wounds (1), Inflict Light Wounds, Mass (5), Inflict Moderate Wounds (2), Inflict Moderate Wounds, Mass (6), Inflict Serious Wounds (3), Inflict Serious Wounds, Mass (7), Instant Armor (2), Mending (0), Obscuring Mist (1), Purify Food and Drink (0), Read Magic (0), Restoration, Lesser (2), Stabilize (0), Virtue (0)


Thorfin (BDL)

Male Chaotic Good Dwarf
Barbarian 6

  • Strength: 18 (+4)
  • Dexterity: 14 (+2)
  • Constitution: 16 (+3)
  • Intelligence: 8 (-1)
  • Wisdom: 12 (+1)
  • Charisma: 10 (0)
  • Acrobatics: +6
  • Appraise: -1
  • Bluff: +0
  • Climb: +10
  • Diplomacy: +0
  • Disable Device: +0
  • Disguise: +0
  • Escape Artist: +2
  • Fly: +2
  • Handle Animal: +4
  • Heal: +1
  • Intimidate: +4
  • Linguistics: -1
  • Perception: +9
  • Ride: +6
  • Sense Motive: +1
  • Sleight of Hand: +2
  • Spellcraft: -1
  • Stealth: +2
  • Survival: +9
  • Swim: +10
  • Use Magic Device: +0
  • Hit Points: 64 HP
  • Hit Dice: 6d12+18
  • Initiative: +6
  • Attack Bonus: +6/+1
  • (melee: +10/+5)
  • (ranged: +8/+3)
  • Fortitude Save: +8
  • Reflex Save: +4
  • Will Save: +3
  • Armor Class: 12
  • (touch: 12)
  • (flat-footed: 10)
  • CMB: +10
  • CMD: 22
  • (flat-footed: 20)

Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Extra Rage, Improved Initiative, Martial Weapon Proficiency - All, Power Attack -2/+4, Shield Proficiency, Simple Weapon Proficiency - All, Courageous, Tunnel Fighter

Special Abilities: Darkvision (60 feet), Defensive Training, Improved Uncanny Dodge (Lv >=10) (Ex), Trap Sense +2 (Ex), Brawler, Brawler, Greater, Fast Movement +10 (Ex), Greed, Ground Breaker (1/rage) (DC 15) (Ex), Hardy, Hatred, Rage (25 rounds/day) (Ex), Slow and Steady, Stability, Stonecunning +2

Magic Items:

Other Gear: Axe, Throwing, Battleaxe, Dagger, Greataxe


Thorne

Male Neutral Good Human
Inquisitor 6

  • Strength: 14 (+2)
  • Dexterity: 14 (+2)
  • Constitution: 14 (+2)
  • Intelligence: 10 (0)
  • Wisdom: 19 (+4)
  • Charisma: 10 (0)
  • Acrobatics: +6
  • Appraise: +2
  • Bluff: +9
  • Climb: +10
  • Diplomacy: +6
  • Disable Device: +0
  • Disguise: +8
  • Escape Artist: +3
  • Fly: +2
  • Handle Animal: +0
  • Heal: +8
  • Intimidate: +9
  • Knowledge: The Planes: +4
  • Linguistics: +2
  • Perception: +10
  • Ride: +6
  • Sense Motive: +14
  • Sleight of Hand: +2
  • Spellcraft: +4
  • Stealth: +6
  • Survival: +8
  • Swim: +6
  • Use Magic Device: +0
  • Hit Points: 43 HP
  • Hit Dice: 6d8+12
  • Initiative: +10
  • Attack Bonus: +4
  • (melee: +6)
  • (ranged: +6)
  • Fortitude Save: +9
  • Reflex Save: +6
  • Will Save: +11
  • Armor Class: 12
  • (touch: 12)
  • (flat-footed: 10)
  • CMB: +6
  • CMD: 18
  • (flat-footed: 16)

Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Catch Off-Guard, Combat Reflexes (3 AoO/round), Improved Initiative, Improved Unarmed Strike, Lookout, Outflank, Shield Proficiency, Simple Weapon Proficiency - All, Dirty Fighter, Suspicious

Special Abilities: Judgement of Sacred Healing 3 (Su), Judgement of Sacred Protection +2 (Su), Judgement of Sacred Resiliency 2: Magic (Su), Judgement of Sacred Purity +2 (Su), Judgement of Sacred Resistance 6: Electricity (Su), Resistant Touch (7/day) (Sp), Monster Lore +4 (Ex), Bane (+2 / 2d6) (6 rounds/day) (Su), Judgement of Sacred Destruction +3 (Su), Judgement of Sacred Justice +2 (Su), Judgement of Sacred Piercing +3 (Su), Judgement of Sacred Smiting (Magic, Good) (Su), Detect Alignment (At will) (Sp), Discern Lies (6 rounds/day) (Sp), Resistant Touch (7/day) (Sp), Inquisitor Domain: Protection, Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 4/day), Track +3

Magic Items:

Other Gear: Crossbow, Light, Dagger, Gauntlet, Mace, Light

Spells: Alarm (1), Bleed (0), Brand (0), Castigate (2), Confess (2), Create Water (0), Cure Moderate Wounds (2), Detect Evil (1), Detect Magic (0), Detect Poison (0), Flames of the Faithful (2), Guidance (0), Shield of Faith (1), Sift (0), Tireless Pursuit (1)


Tyjeria (Eliza)

Female True Neutral Half-Elf
Druid 6

  • Strength: 12 (+1)
  • Dexterity: 16 (+3)
  • Constitution: 13 (+1)
  • Intelligence: 11 (0)
  • Wisdom: 18 (+4)
  • Charisma: 12 (+1)
  • Acrobatics: +11
  • Appraise: +0
  • Bluff: +4
  • Climb: +6
  • Diplomacy: +1
  • Disable Device: +1
  • Disguise: +1
  • Escape Artist: +6
  • Fly: +5
  • Handle Animal: +5
  • Heal: +8
  • Intimidate: +1
  • Linguistics: +1
  • Perception: +15
  • Ride: +7
  • Sense Motive: +4
  • Sleight of Hand: +3
  • Spellcraft: +4
  • Stealth: +3
  • Survival: +10
  • Swim: +10
  • Use Magic Device: +2
  • Hit Points: 47 HP
  • Hit Dice: 6d8+6
  • Initiative: +9
  • Attack Bonus: +4
  • (melee: +5)
  • (ranged: +7)
  • Fortitude Save: +6
  • Reflex Save: +5
  • Will Save: +9
  • Armor Class: 13
  • (touch: 13)
  • (flat-footed: 10)
  • CMB: +5
  • CMD: 18
  • (flat-footed: 15)

Feats & Traits: Acrobatic, Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Druid Weapon Proficiencies, Improved Initiative, Shield Proficiency, Skill Focus: Escape Artist (Adaptability), Elven Reflexes, Log Roller (forest)

Special Abilities: Low-Light Vision, Elven Immunities - Sleep, Elven Immunities, Animal Companion Link (Ex), Elf Blood, Nature Sense (Ex), Resist Nature's Lure (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Trackless Step (Ex), Wild Empathy +7 (Ex), Wild Shape (2/day) (Su), Wild Shape (Beast Shape II: Tiny - Large animal), Wild Shape (Elemental Body I: Small elemental), Woodland Stride (Ex)

Magic Items:

Other Gear: Dagger, Quarterstaff, Scimitar, Sling

Spells: Call Lightning (3), Create Water (0), Cure Moderate Wounds (3), Detect Magic (0), Detect Poison (0), Entangle (1), Flame Blade (2), Produce Flame (1), Read Magic (0), Restoration, Lesser (2), Soften Earth and Stone (2), Speak with Animals (1), Spider Climb (2), Touch of the Sea (1), Water Breathing (3)


Ashes (Eliza)

Male True Neutral Tiger

  • Strength: 16 (+3)
  • Dexterity: 19 (+4)
  • Constitution: 13 (+1)
  • Intelligence: 2 (-4)
  • Wisdom: 15 (+2)
  • Charisma: 10 (0)
  • Acrobatics: +8
  • Appraise: -4
  • Bluff: +0
  • Climb: +7
  • Diplomacy: +0
  • Disable Device: +2
  • Disguise: +0
  • Escape Artist: +4
  • Fly: +4
  • Handle Animal: +0
  • Heal: +2
  • Intimidate: +0
  • Linguistics: -4
  • Perception: +6
  • Ride: +4
  • Sense Motive: +2
  • Sleight of Hand: +4
  • Spellcraft: -4
  • Stealth: +9
  • Survival: +2
  • Swim: +7
  • Use Magic Device: +0
  • Hit Points: 39 HP
  • Hit Dice: +6
  • Initiative: +8
  • Attack Bonus: +4
  • (melee: +7)
  • (ranged: +8)
  • Fortitude Save: +6
  • Reflex Save: +9
  • Will Save: +4
  • Armor Class: 20
  • (touch: 14)
  • (flat-footed: 16)
  • CMB: +7
  • CMD: 21
  • (flat-footed: 17)

Feats & Traits: Improved Initiative, Improved Natural Armor, Improved Natural Attack: Claw x2 (Tiger)

Special Abilities: Low-Light Vision, Scent (Ex), +4 Stealth in Undergrowth (Ex), Attack Any Target [Trick], Defend [Trick], Devotion +4 (Ex), Evasion (Ex), Guard [Trick], Hunting [Trick]

Magic Items:

Other Gear:


Zorast

Male Chaotic Good Human
Fighter 5

  • Strength: 18/25 (+4/+7)
  • Dexterity: 16 (+3)
  • Constitution: 15/19 (+2/+4)
  • Intelligence: 12 (+1)
  • Wisdom: 10/14 (0/+2)
  • Charisma: 9 (-1)
  • Acrobatics: +9
  • Appraise: +2
  • Bluff: -1
  • Climb: +13
  • Diplomacy: -1
  • Disable Device: +1
  • Disguise: -1
  • Escape Artist: +3
  • Fly: +1
  • Handle Animal: +3
  • Heal: +2
  • Intimidate: +3
  • Linguistics: +1
  • Perception: +7
  • Ride: +7
  • Sense Motive: +2
  • Sleight of Hand: +3
  • Spellcraft: +1
  • Stealth: +8
  • Survival: +8
  • Swim: +11
  • Use Magic Device: -1
  • Hit Points: 53 HP
  • Hit Dice: 5d10+20
  • Initiative: +7
  • Attack Bonus: +4
  • (melee: +11)
  • (ranged: +7)
  • Fortitude Save: +8
  • Reflex Save: +4
  • Will Save: +3
  • Armor Class: 17
  • (touch: 12)
  • (flat-footed: 14)
  • CMB: +13
  • CMD: 26
  • (flat-footed: 23)

Feats & Traits: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Aspect of the Beast (Night Senses - Darkvision 30'), Combat Reflexes (4 AoO/round), Deflect Arrows, Improved Initiative, Improved Unarmed Strike, Martial Weapon Proficiency - All, Outflank, Power Attack -2/+4, Shield Proficiency, Simple Weapon Proficiency - All, Tower Shield Proficiency, Killer, Log Roller (forest)

Special Abilities: Darkvision (30 feet), Low-Light Vision, Scent (Ex), Bravery +1 (Ex), Damage Reduction (10/silver), Curse of Lycanthropy (DC 15) (Su), Grab (Medium) (Ex), Pounce (Ex), Weapon Training: Natural +1 (Ex), +4 Stealth in undergrowth, Armor Training 1 (Ex), Change Forms (Su), Lycanthropic Empathy +8 (Ex)

Magic Items:

Other Gear: Dagger, Longsword, Shortsword, Spear


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